Manual / Chapter 01
01
What this kit is
A team of 22 AI agents for your UEFN maps, a console to watch them work, and a kit that learns from every map you build.
Dream Bot Team is a setup for Claude Code made for UEFN (Unreal Editor for Fortnite). Instead of one assistant doing everything, you get specialists with one narrow job each: one writes the Verse code, others check it, one keeps your plan and documents honest, one gives a go or no-go before a release. It was built by a creator juggling about 50 islands, to keep them from getting mixed up.
What it does for you
- Writes and fixes Verse code in a safe loop. The coder agent follows a compile-and-fix cycle, and two independent reviewers check every task before it counts as done.
- Keeps a plan. Every change starts from a task in
Claude/docs/ROADMAP.md. The agent that writes code never opens or closes tasks on its own say-so. - Finds regressions after every playtest, automatically, and updates your documents.
- Learns from your maps. It reads your Verse code, your documents and your devices, and proposes lessons for your genre. You approve them. See Skills and lessons.
- Shows you what is happening. A local console lights up each agent while it works. See The console.
- Helps the map get found, with eight growth skills for titles, thumbnails, trailers, launch plans and patch notes.
What it does not do
- It does not replace UEFN or Claude Code. It runs inside Claude Code, in a terminal opened in your project's
Content/folder. - It does not send anything to anyone by itself. Sharing lessons with the community is off by default, lessons only, and only after you press a button. See Community.
- Every real change still goes through you. The console says it plainly: every real change still waits on you.
Note
The kit is free and open source under the MIT License. It is not affiliated with Epic Games.
What you need
- UEFN installed, with the project you want to work on.
- Claude Code, signed in.
- Python 3, used by the console server and the learning scripts. Windows is the main platform;
.shversions of the hooks exist for macOS and Linux.
Ready? Go to the quick start.