Glossary
Short definitions of the words this manual uses.
Agent
A helper with one narrow job and its own instructions, for example the coder or the QA agent. Agents are files in ~/.claude/agents/. See Your team.
Blueprint
What the kit learned about how a map of your kind is built: layout, game loop, devices and their wiring, rules with observed numbers, build order. Kept inside the genre skill and rewritten when your map changes.
Console
The local web page, at http://127.0.0.1:8765/, that shows the agents working. See The console.
Content folder
The Content/ folder of a UEFN project. Claude Code is started here, and the kit's project files live inside it.
Curator
A step in the community pipeline that proposes which lessons to promote. The maintainer validates every proposal before a release. See Community.
Doctor
/kit-doctor, a command that checks the health of a project's kit files.
Genre
One of Epic's official Discover genres. The kit asks you to confirm the genre and the map type before it saves anything.
Hook
A command that Claude Code runs by itself when an event happens, such as the end of a playtest.
Kit
This whole package: agents, skills, rules, project scaffold and console.
Lesson
One short, general thing learned from a map, with a trust level. You approve, edit or reject each one. See Skills and lessons.
Map type
A free name for the kind of map inside a genre, such as pillars or checkpoint-race.
MCP
Model Context Protocol, the way Claude talks to a running UEFN editor. The server listens on port 8000. See The MCP engine.
Plan first
The rule that no code is written before a task with acceptance criteria is open in ROADMAP.md.
Published map
A map that has an island code on Epic's side. Only lessons from a published map can be shared with the community.
Restore point
A snapshot of your Verse code and documents made with /restore-point.
Second brain
An optional Obsidian vault, kept by second-brain-librarian, where reusable mechanics are written once and found again in later projects.
Skill
A folder of knowledge that Claude reads only when a task needs it. See Skills catalog.
UEFN
Unreal Editor for Fortnite.
Verse
The programming language of UEFN.