ChaptersManual home
Part 1 · Start here
01What this kit is 02Quick start 03Full installation 04A UEFN map project 05A Fab product project
Part 2 · Use it every day
06Your team 07A working day 08The console 09Skills and lessons 10The MCP engine 11Skills catalog 12Community 132026 Epic AI MegaJam
Part 3 · When something is wrong
14Troubleshooting 15Questions and answers
Part 4 · Reference
16Tool reference 17Glossary 18About
Manual / Chapter 13
13

2026 Epic AI MegaJam

How the kit helps in the 2026 Epic AI MegaJam, what we added for it in version 1.108, and what Epic's official rules ask of you. Epic's announcement is on unrealengine.com. This chapter summarises the Official Rules published on 22 October 2026; the rules themselves always win, so read them before you start.

The dates, in your local time

The contest runs from 12:00 AM Eastern Time on 12 November 2026 to 8:59 PM Eastern Time on 15 November 2026. In Rome that is 12 November at 6:00 to 16 November at 2:59. The theme is announced at the start, on Epic's livestream and on X. The What's new page of the console has a live countdown in your own local time: first to the start, then to the deadline. The dates are one line (JAM) at the top of that page's script.

What the rules say about AI, and where the kit fits

AI is allowed, both to build the game and inside it. The important line is about timing:

So: start the game when the jam starts. Do not bring an existing map or its gameplay.

What the kit helps with

What we added for the jam (version 1.108)

WhatWhat it does for you
New project questionA new project asks: map or Fab product? A map gets the kit in a few clicks. See A UEFN map project and A Fab product project.
Verse headers without historyEach header keeps an up-to-date English summary, the real date and the version. Changes go to a log.
verse-changes.jsonlOne line per change: file, summary, reason, outcome. It feeds the dev log and is a record of how the game grew during the jam.
/concept-cardScores an idea with Epic's seven judging criteria plus feasibility and scope. See below.
/devlogBuilds the dev log from the logs. It is what the Glass Box prize asks for.
/jam-checkChecks Verse headers, asset names, path length, dev log and concept card, then lists what only you can confirm, taken from the rules.
Jam countdownOn the What's new page, in your local time, with a link to the jam page.

How the judges score, and how /concept-card follows it

Qualified entries are scored on seven criteria, up to 5 points each: Ambition and Innovation, Use of Contest Theme, Fun Factor, Gameplay, Visuals, Level Design and Audio. Ambition and Innovation is judged on the entry itself, and the amount of AI you disclosed does not raise or lower it. In a tie, the tied entries are scored again with Fun Factor counting double.

/concept-card uses the same seven, each scored 1 to 5, as 70 of its 100 points. Score what the idea can realistically reach, not a dream. The theme is announced on 12 November, so before that you leave it out: the card scales the other six and says the theme is not scored yet. A theme score of 1 means the idea ignores the theme, which the rules do not allow, so the verdict is "pick another idea".

The other 30 points are our own two checks, 15 each: feasibility (can UEFN and Verse really do it) and scope (5 means small, easy to finish in the days left). The judges do not score these, but an idea that cannot be finished scores nothing. A 1 in either never gives a plain "build it". Verdict: 75 or more, build it; 55 to 74, build it only with a smaller scope; below 55, pick another idea.

Prizes you can aim at

Per category, one main prize and one modifier prize per entry. UEFN main prizes are $7,500, $5,000 and $2,500 for the first three places. Modifier prizes of $2,500 each (Best Team $5,000) include Solo Driver (best game by one developer), Best Team (two or more), Render Royalty (best visuals), Pocket Powerhouse (best mobile game), Glass Box (best dev log, submitted with the entry) and Walkie-Talkie (best narrative UEFN game with LLM-powered characters made with the UEFN conversations feature). Development continuation grants of up to $50,000 may be offered afterwards at Epic's discretion and are not contest prizes. Winners are notified around 29 January 2027.

What to hand in, from the rules

A suggested path through the jam

  1. Before the theme (now to 11 November). Install the kit, run /kit-doctor, try it on a throwaway test map so you know how the agents and the console behave. Do not start the game.
  2. Theme day. Run /concept-card on two or three ideas, now with the theme scored, and pick one that scores 75 or more.
  3. Building days. Plan in ROADMAP, build, run /verse-check often. Every change lands in the log without extra work.
  4. Before you submit. Run /devlog, then /jam-check, and go through the list it prints yourself.

What only you can confirm

The kit checks what it can see in your files. It cannot know the private version code, the video, the licences or whether your idea honours the theme, so /jam-check lists them from the rules for you to tick. The "How AI was used" part of the dev log is your own account of what you decided: the kit proposes a draft and you correct it.